MaxedWhiteStreetLights 1.0
162
4
162
4
🌃 MaxedWhiteStreetLights – Realistic White Lighting Overhaul
Fixes Rockstar’s outdated yellow street lighting by replacing it with clean, white light across the entire map.
Note:Its for gta 5 enhanced version! it wouldnt't work in legacy version of gta 5!
✔️ Overhauls streetlights and more
✔️ Updates LOD lighting, fog volumes
✔️ No more yellow haze in any region
📂 Installation Instructions (CodeWalker Method)
Before making any changes, make sure you backup your orignal files, in case something goes wrong.
Place the following files using CodeWalker RPF Explorer:
lodlights.rpf → mods/update/x64/levels/
v_trafficlights.rpf → mods/x64h.rpf/levels/gta5/props/roadside/
vfxfogvolumeinfo.ymt → mods/x64a.rpf/data/effects/
Make sure you are using the latest CodeWalker build for safe RPF editing.
📝 Changelog
Version 1.0 – Initial Release (June 29, 2025)
Replaced outdated yellow lighting on prop_streetlight_# and related props
Converted all streetlight glow colors to consistent white emission
Cleaned up .ymap light entities for accuracy and region-wide uniformity
Edited vfxfogvolumeinfo.ymt to remove yellow fog tints in all zones
Overhauled lodlights.rpf to ensure white lighting persists at distance
Fully tested on vanilla and ENB/NVE setups with CodeWalker compatibility
Fixes Rockstar’s outdated yellow street lighting by replacing it with clean, white light across the entire map.
Note:Its for gta 5 enhanced version! it wouldnt't work in legacy version of gta 5!
✔️ Overhauls streetlights and more
✔️ Updates LOD lighting, fog volumes
✔️ No more yellow haze in any region
📂 Installation Instructions (CodeWalker Method)
Before making any changes, make sure you backup your orignal files, in case something goes wrong.
Place the following files using CodeWalker RPF Explorer:
lodlights.rpf → mods/update/x64/levels/
v_trafficlights.rpf → mods/x64h.rpf/levels/gta5/props/roadside/
vfxfogvolumeinfo.ymt → mods/x64a.rpf/data/effects/
Make sure you are using the latest CodeWalker build for safe RPF editing.
📝 Changelog
Version 1.0 – Initial Release (June 29, 2025)
Replaced outdated yellow lighting on prop_streetlight_# and related props
Converted all streetlight glow colors to consistent white emission
Cleaned up .ymap light entities for accuracy and region-wide uniformity
Edited vfxfogvolumeinfo.ymt to remove yellow fog tints in all zones
Overhauled lodlights.rpf to ensure white lighting persists at distance
Fully tested on vanilla and ENB/NVE setups with CodeWalker compatibility
Zuerst hochgeladen: vor 5 Tagen
Letztes Update: vor 4 Tagen
Last Downloaded: vor 13 Minuten
14 Kommentare
🌃 MaxedWhiteStreetLights – Realistic White Lighting Overhaul
Fixes Rockstar’s outdated yellow street lighting by replacing it with clean, white light across the entire map.
Note:Its for gta 5 enhanced version! it wouldnt't work in legacy version of gta 5!
✔️ Overhauls streetlights and more
✔️ Updates LOD lighting, fog volumes
✔️ No more yellow haze in any region
📂 Installation Instructions (CodeWalker Method)
Before making any changes, make sure you backup your orignal files, in case something goes wrong.
Place the following files using CodeWalker RPF Explorer:
lodlights.rpf → mods/update/x64/levels/
v_trafficlights.rpf → mods/x64h.rpf/levels/gta5/props/roadside/
vfxfogvolumeinfo.ymt → mods/x64a.rpf/data/effects/
Make sure you are using the latest CodeWalker build for safe RPF editing.
📝 Changelog
Version 1.0 – Initial Release (June 29, 2025)
Replaced outdated yellow lighting on prop_streetlight_# and related props
Converted all streetlight glow colors to consistent white emission
Cleaned up .ymap light entities for accuracy and region-wide uniformity
Edited vfxfogvolumeinfo.ymt to remove yellow fog tints in all zones
Overhauled lodlights.rpf to ensure white lighting persists at distance
Fully tested on vanilla and ENB/NVE setups with CodeWalker compatibility
Fixes Rockstar’s outdated yellow street lighting by replacing it with clean, white light across the entire map.
Note:Its for gta 5 enhanced version! it wouldnt't work in legacy version of gta 5!
✔️ Overhauls streetlights and more
✔️ Updates LOD lighting, fog volumes
✔️ No more yellow haze in any region
📂 Installation Instructions (CodeWalker Method)
Before making any changes, make sure you backup your orignal files, in case something goes wrong.
Place the following files using CodeWalker RPF Explorer:
lodlights.rpf → mods/update/x64/levels/
v_trafficlights.rpf → mods/x64h.rpf/levels/gta5/props/roadside/
vfxfogvolumeinfo.ymt → mods/x64a.rpf/data/effects/
Make sure you are using the latest CodeWalker build for safe RPF editing.
📝 Changelog
Version 1.0 – Initial Release (June 29, 2025)
Replaced outdated yellow lighting on prop_streetlight_# and related props
Converted all streetlight glow colors to consistent white emission
Cleaned up .ymap light entities for accuracy and region-wide uniformity
Edited vfxfogvolumeinfo.ymt to remove yellow fog tints in all zones
Overhauled lodlights.rpf to ensure white lighting persists at distance
Fully tested on vanilla and ENB/NVE setups with CodeWalker compatibility
Zuerst hochgeladen: vor 5 Tagen
Letztes Update: vor 4 Tagen
Last Downloaded: vor 13 Minuten
@xaadil786x there's a tutorial video on my youtube channel, you can check out for installation instructions, thanks!
Bro I need help it won't work for me I dont have x64a and x64h in my mods folder
@xaadil786x then copy them to your mods folder.
@V3ST3R19 I did it still won't work
@xaadil786x do you have nve installed?
@MaxedDev there isn't an installation tutorial. It's just a video showcasing the mod
@V3ST3R19 ye I have natural vision enhanced on gta 5 enhanced version
@xaadil786x video published, you can check out!
@V3ST3R19 video published!
I've seen the video. But please include in your mod description that it's only for enhanced version of the game.
@V3ST3R19 yes its for enhanced version,there's one for legacy!but if you want i can port it to legacy! okay will upload legacy version in a week or half! thanks!
Thank you. I'll be waiting
When legacy vers?
@itsyaboi0008 sunday!